0x3D6DC : Table indicating which type of vertical scrolling is present in a VSA

RAM $68 = vert scroll type
RAM $78 = screen lock mechanism
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0x3F95B: Level switch door routine
0x3F962: Room switch routine
0x1254 : Table that indicates which map screen appears before a stage
0x4181 : Table that indicates what type of map screen appears before a stage
0x3FE26: Routine for boss to start up.
0x38A4C: JSR for functioning of the clock-timer (the one that kills you if you run out).
0x3D5E4: Pointers for what value is stored at $71 per stage.
0x3D6D6: Table for whats stored at $68 for each room in the game.
0x3BC55: Song Table
0x1FB16: Staircase for Tower stage
0x44C2 : Textbox drawing routine.
0x3F6A9: Game Pause routine.
0xAFD  : Condition for portraits of characters to appear if player doesn't only have Trevor.
0xCB6  : Indicators of power bars as appeared in HUD.
0x18F4 : Pointer table for graphical drawstrings
0x2949D: Start of the enemy/item placement in levels.
